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2023Games

Hopa

A mobile game where animals hop onto stacking platforms, collecting coins to unlock new characters.

Hopa: voxel animals stacked on floating platforms in a bright sky.
Year
2023
Category
Games
Status
Released
Tools
Unity · MagicaVoxel

The question

Central idea
What question does this project ask? Write one sentence here.

Context

Why it exists

Hopa is a mobile game where animals hop onto stacking platforms. Players collect coins during the jump to unlock new characters, adding variety and replay value. The game is easy to start but challenging to master, with simple controls and playful visuals creating a fun and lighthearted experience.

Contribution

What I did

To write
Describe your own contribution to this project.

Process

Overview

Hopa is a mobile game where animals hop onto stacking platforms. Players collect coins during the jump to unlock new characters, adding variety and replay value. The game is easy to start but challenging to master, with simple controls and playful visuals creating a fun and lighthearted experience.

Who it is for

The game is made for casual mobile players who enjoy quick, skill-based challenges with a sense of progression. By featuring adorable voxel animals, bright colors, and approachable gameplay, the experience appeals to younger audiences as well as adults looking for a relaxing break in short play sessions.

Prototyping

I started with a Unity prototype demonstrating the main features: jumping, the score counter, and losing. The point was to be sure the game was fun and solid before going further.

After many iterations I found the right speed for the platforms, which turned out to be the key variable behind the whole difficulty curve.

Unity editor showing the prototype scene with platforms and the player character.
Iterating on platform speed in the prototype.

Core mechanics

Platform spawning. Platforms appear from a blind spot, keeping the player alert and ready. Each new platform feels unexpected, which adds tension to every jump.

Coin collection. Coins sit far above the player, encouraging them to keep hopping to reach them. It is a reward loop that pulls play forward.

Jumping. A hold-to-charge jump keeps the core action intuitive and satisfying.

Scoring. The score rises with every platform landed on, which is enough to make players chase their own record, or a friend’s.

Illustration of the core mechanics: platform spawn, jump arc, coin pickup.
Core mechanics at a glance.

Visual design

I designed the visuals around the audience and the core mechanic. Voxel art with a semi-isometric view gave the scene clarity, and animals as the central theme created an emotional connection with players. The assets were made in MagicaVoxel, which suited the style and kept iteration fast.

To match the theme I chose bright, playful colors, aiming for the feeling the gameplay was already producing.

A voxel dog character on a plain background.
One of the unlockable characters.

Gameplay

Gameplay.

Images

Early Unity prototype of the platform and jump loop.
Prototype: tuning platform speed.
Diagram of the core loop: spawn, jump, collect, score.
The core loop.
Voxel dog character modelled in MagicaVoxel.
Voxel character study.

Moving image

Outcome

Where it landed

To write
What happened when it shipped? Add numbers only if you have them.

Reflection

Personal reflection
What did building this change in the way you think?